POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

cockpit
acquisitie | februari 2025

POPEYE

Popeye
Nintendo
1982

You play Popeye who must win the love of Olive Oyl in three different scenarios while avoiding the nasty Bluto. Your main weapon against this relentless brute is the cans of spinach that appear at the beginning of each screen. You must dodge the projectiles thrown by Bluto and the Sea Hag, as well as Bluto’s punches.

genre | platform

design | Genyo Takeda, Shigeru Miyamoto

cocktail
acquisitie |

PAC-MAN

Pac-Man
Namco |
Midway
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programming | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

cabaret
acquisitie | December 2020

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cocktail
acquisitie | juli 2017

GALAXIAN

Galaxian
Namco | Midway
1979

A game where a spaceship flies back and forth shooting aliens in space.

genre | fixed shooter

design | Kazunori Sawano, Shigeichi Ishimura
programmer | Koichi Tashiro
art | Hiroshi Ono
composer | Toshio Kai

upright cabinet
acquisitie | april 2021

HYPER SPORTS

Hyper Sports
Konami
1984

This game consists of Olympic events. The player must qualify the event to move onto the next.

genre | sports

upright cabinet
acquisitie | september 2023

Q*Bert

Q*Bert
Gottlieb
1982

A two-legged, big-nosed, orange creature jumps diagonally around on a pyramid, changing the color of the blocks he lands on. Avoid most moving objects and characters while luring Coily, the snake, to his demise by jumping off the edge of the pyramid onto one of the flying disks. The game has nine levels of four rounds each.

genre | action, puzzle

design | Warren Davis, Jeff Lee
programmer | Warren Davis
art | Jeff Lee
composer | David Thiel

upright cabinet
acquisitie | mei 2023

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cabaret
acquisitie | mei 2023

MONACO GP

Monaco GP
Sega
1979

An overhead driving game where you try to beat the clock. During the game a player is given an unlimited number of cars lives. Extended play is awarded once a player’s score reaches a certain amount.

genre | racing

cabaret
acquisitie | mei 2023

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