POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

cockpit
acquisitie | februari 2025

POPEYE

Popeye
Nintendo
1982

You play Popeye who must win the love of Olive Oyl in three different scenarios while avoiding the nasty Bluto. Your main weapon against this relentless brute is the cans of spinach that appear at the beginning of each screen. You must dodge the projectiles thrown by Bluto and the Sea Hag, as well as Bluto’s punches.

genre | platform

design | Genyo Takeda, Shigeru Miyamoto

cocktail
acquisitie |

PAC-MAN

Pac-Man
Namco |
Midway
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programming | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

cabaret
acquisitie | December 2020

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cocktail
acquisitie | juli 2017

HYPER SPORTS

Hyper Sports
Konami
1984

This game consists of Olympic events. The player must qualify the event to move onto the next.

genre | sports

upright cabinet
acquisitie | september 2023

Q*Bert

Q*Bert
Gottlieb
1982

A two-legged, big-nosed, orange creature jumps diagonally around on a pyramid, changing the color of the blocks he lands on. Avoid most moving objects and characters while luring Coily, the snake, to his demise by jumping off the edge of the pyramid onto one of the flying disks. The game has nine levels of four rounds each.

genre | action, puzzle

design | Warren Davis, Jeff Lee
programmer | Warren Davis
art | Jeff Lee
composer | David Thiel

upright cabinet
acquisitie | mei 2023

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cabaret
acquisitie | mei 2023

CENTIPEDE

Centipede
Atari
1981

The player controls a gun that can only move in the bottom fifth of the screen. The object is to shoot a centipede that works its way down to the player area through a field of mushrooms. Other attacking enemies are fleas, spiders, and scorpions.

genre | fixed shooter

design | Dona Bailey, Ed Logg
progammers | Dona Bailey, Ed Logg

cocktail
acquisitie | maart 2023

DONKEY KONG JUNIOR

Donkey Kong Junior
Nintendo
1982

The player controls a small monkey who must leap from platforms, climb vines, and avoid enemies to rescue Donkey Kong from Mario. The game has several distinct levels with similar goals. Fruit can be dropped on enemies leg traps and birds to kill them.

genre | platform

design | Shigeru Miyamoto
producer | Gunpei Yoko
art | Shigeru Miyamoto, Yoshio Sakamoto
composer | Yukio Kaneoka

cocktail
acquisitie | februari 2023

ROBOTRON: 2084

Robotron
Vid Kidz | Williams Electronics
1982

The object of the game is to save the last human family although it seems they had a really big family and kill anything or anyone who gets in your way. Two joysticks are used for play control one for movement and the other for firing.

genre | multidirectional shooter

design | Eugene Jarvis, Larry DeMar
programmers | Eugene Jarvis, Larry DeMar

upright cabinet
acquisitie | februari 2023

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