Q*BERT’S QUEST

Q*Bert’s Quest
Gottlieb
1983

Q*Bert’s Quest is a pinball machine from March 1983, manufactured by D. Gottlieb & Co.

theme | puzzle

design | John Trudeau
art | David Moore, Terry Doerzaph, Jeff Lee
sound | Craig Beierwaltes, David Thiel
music | Craig Beierwaltes

SS
4 player game
884 units produced
acquisitie |

KANGAROO

Kangaroo
Sun Electronics |
Atari
1982

A mother kangaroo must climb through the treetops trying to rescue her son while punching out pink monkeys that throw apples at her. The kangaroo may eat fruit along the way to receive points.

genre | platform

upright cabinet
acquisitie | augustus 2017

Jr. PAC-MAN

Jr. Pac-Man
Bally Midway
1983

Jr. Pac-Man must eat all the dots in a maze in order to advance to the next stage. He’s chased by killer ghosts but he can eat them while powered up after eating one of six large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Tim Hoskins

upright cabinet
acquisitie | april 2021

GYRUSS

Gyruss
Konami | Centuri
maart 1983

A shoot-em-up through the Earth’s solar system where the player’s ship moves in a circular orbit around the outer edge of the screen while shooting at enemies in the center. Excellent synthesizer music score of Bach’s “Tocatta and Fugue in D Minor”.

genre | shoot ‘em up

design | Yoshiki Okamoto
art | Hideki Ooyama
composer | Masahiro Inoue

upright cabinet
acquisitie | november 2020

CENTIPEDE

Centipede
Atari
1981

The player controls a gun that can only move in the bottom fifth of the screen. The object is to shoot a centipede that works its way down to the player area through a field of mushrooms. Other attacking enemies are fleas, spiders, and scorpions.

genre | fixed shooter

design | Dona Bailey, Ed Logg
progammers | Dona Bailey, Ed Logg

upright cabinet
acquisitie | oktober 2017

DIG DUG

Dig Dug
Namco |
Atari
1982

Dig tunnels underground and use an air pump to inflate and blow-up your enemies. You can also drop rocks on your foes. Dislodge two rocks and a bonus fruit or vegetable will appear in the center of the screen. A level ends when all the enemies have been destroyed.

genre | maze

design| Masahisa Ikegami, Shigeru Yokoyama
programmer | Shouichi Fukatani, Toshio Sakai
art | Hiroshi Ono
composer | Yuriko Keino

upright cabinet
acquisitie | juli 2017

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