GALAXIAN

Galaxian
Namco | Midway
1979

A game where a spaceship flies back and forth shooting aliens in space.

genre | fixed shooter

design | Kazunori Sawano, Shigeichi Ishimura
programmer | Koichi Tashiro
art | Hiroshi Ono
composer | Toshio Kai

upright cabinet
acquisitie | april 2021

CENTIPEDE

Centipede
Atari
1981

The player controls a gun that can only move in the bottom fifth of the screen. The object is to shoot a centipede that works its way down to the player area through a field of mushrooms. Other attacking enemies are fleas, spiders, and scorpions.

genre | fixed shooter

design | Dona Bailey, Ed Logg
progammers | Dona Bailey, Ed Logg

cocktail
acquisitie | maart 2023

PHOENIX

Phoenix
Taito |
Centuri
1980

A spaceship which moves left and right horizontally at the bottom of the screen must destroy bird-shaped spaceships, birds, and finally a mothership at the end of each level. The player’s ship is equipped with a shield that requires seven seconds to regenerate before it can be used again.

genre | fixed shooter

upright cabinet
acquisitie | augustus 2022

MILLIPEDE

Millipede
Atari
1982

Blast bugs and mushrooms with your cannon.

genre | fixed shooter

design | Ed Logg
programmers | Ed Logg, Mark Cerny

cocktail
acquisitie | december 2021

MILLIPEDE

Millipede
Atari
1982

Blast bugs and mushrooms with your cannon.

genre | fixed shooter

design | Ed Logg
programmers | Ed Logg, Mark Cerny

upright cabinet
acquisitie | november 2021

GALAGA

Galaga
Namco |
Midway
1981

As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power!

genre | fixed shooter

design | Shigeru Yokoyama
programmer | Toru (Tetsu) Ogawa
art | Hiroshi Ono
composer | Nobuyuki Ohnogi

upright cabinet
acquisitie | november 2021

GALAGA

Galaga
Namco |
Midway
1981

As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power!

genre | fixed shooter

design | Shigeru Yokoyama
programmer | Toru (Tetsu) Ogawa
art | Hiroshi Ono
composer | Nobuyuki Ohnogi

cabaret
acquisitie | juli 2021

CENTIPEDE

Centipede
Atari
1981

The player controls a gun that can only move in the bottom fifth of the screen. The object is to shoot a centipede that works its way down to the player area through a field of mushrooms. Other attacking enemies are fleas, spiders, and scorpions.

genre | fixed shooter

design | Dona Bailey, Ed Logg
progammers | Dona Bailey, Ed Logg

cabaret
acquisitie | 2020

ASTRO INVADER

ASTRO INVADER
Konami |
Stern
1979

Using buttons to move left, right and fire, you attempt to ward off invading aliens and their flying saucers. The aliens are dropped off from a saucer and stored in multiple columns until a column is full, then the aliens in that column descend, one by one, and attack. Also, the saucers sometimes descend to attack; if they are not destroyed, one ship is lost.

genre | fixed shooter

upright cabinet
acquisitie | mei 2021

CENTIPEDE

Centipede
Atari
1981

The player controls a gun that can only move in the bottom fifth of the screen. The object is to shoot a centipede that works its way down to the player area through a field of mushrooms. Other attacking enemies are fleas, spiders, and scorpions.

genre | fixed shooter

design | Dona Bailey, Ed Logg
progammers | Dona Bailey, Ed Logg

upright cabinet
acquisitie | oktober 2017

Maak een website of blog op WordPress.com

Omhoog ↑