PAC-MAN

Pac-Man
Namco |
Midway
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programming | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

cabaret
acquisitie | December 2020

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cocktail
acquisitie | juli 2017

GALAXIAN

Galaxian
Namco | Midway
1979

A game where a spaceship flies back and forth shooting aliens in space.

genre | fixed shooter

design | Kazunori Sawano, Shigeichi Ishimura
programmer | Koichi Tashiro
art | Hiroshi Ono
composer | Toshio Kai

upright cabinet
acquisitie | april 2021

MS. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

cabaret
acquisitie | mei 2023

PAC-MAN

Pac-Man
Namco
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programmer | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

upright cabinet
acquisitie | februari 2022

GALAGA

Galaga
Namco |
Midway
1981

As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power!

genre | fixed shooter

design | Shigeru Yokoyama
programmer | Toru (Tetsu) Ogawa
art | Hiroshi Ono
composer | Nobuyuki Ohnogi

upright cabinet
acquisitie | november 2021

GALAGA

Galaga
Namco |
Midway
1981

As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power!

genre | fixed shooter

design | Shigeru Yokoyama
programmer | Toru (Tetsu) Ogawa
art | Hiroshi Ono
composer | Nobuyuki Ohnogi

cabaret
acquisitie | juli 2021

Ms. PAC-MAN

Ms. Pac-Man
General Computer Corporation |
Midway
1982

Ms. Pac-Man must eat all the dots in a maze in order to advance to the next stage. She’s chased by killer ghosts but she can eat them while powered up after eating one of four large dots. Bonus points are awarded for eating the fruits and snacks that appear and wander the maze.

genre | maze

design | Steve Golson
composer | Chris Rode

upright cabinet
acquisitie | 2016

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