POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

cockpit
acquisitie | februari 2025

PAC-MAN

Pac-Man
Namco |
Midway
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programming | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

cabaret
acquisitie | December 2020

GALAXIAN

Galaxian
Namco | Midway
1979

A game where a spaceship flies back and forth shooting aliens in space.

genre | fixed shooter

design | Kazunori Sawano, Shigeichi Ishimura
programmer | Koichi Tashiro
art | Hiroshi Ono
composer | Toshio Kai

upright cabinet
acquisitie | april 2021

POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

upright cabinet
acquisitie | mei 2022

PAC-MAN

Pac-Man
Namco
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programmer | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

upright cabinet
acquisitie | februari 2022

DIG DUG

Dig Dug
Namco |
Atari
1982

Dig tunnels underground and use an air pump to inflate and blow-up your enemies. You can also drop rocks on your foes. Dislodge two rocks and a bonus fruit or vegetable will appear in the center of the screen. A level ends when all the enemies have been destroyed.

genre | maze

design| Masahisa Ikegami, Shigeru Yokoyama
programmer | Shouichi Fukatani, Toshio Sakai
art | Hiroshi Ono
composer | Yuriko Keino

upright cabinet
acquisitie | juli 2017

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