POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

cockpit
acquisitie | februari 2025

GALAXIAN

Galaxian
Namco | Midway
1979

A game where a spaceship flies back and forth shooting aliens in space.

genre | fixed shooter

design | Kazunori Sawano, Shigeichi Ishimura
programmer | Koichi Tashiro
art | Hiroshi Ono
composer | Toshio Kai

upright cabinet
acquisitie | april 2021

HYPER SPORTS

Hyper Sports
Konami
1984

This game consists of Olympic events. The player must qualify the event to move onto the next.

genre | sports

upright cabinet
acquisitie | september 2023

Q*Bert

Q*Bert
Gottlieb
1982

A two-legged, big-nosed, orange creature jumps diagonally around on a pyramid, changing the color of the blocks he lands on. Avoid most moving objects and characters while luring Coily, the snake, to his demise by jumping off the edge of the pyramid onto one of the flying disks. The game has nine levels of four rounds each.

genre | action, puzzle

design | Warren Davis, Jeff Lee
programmer | Warren Davis
art | Jeff Lee
composer | David Thiel

upright cabinet
acquisitie | mei 2023

ROBOTRON: 2084

Robotron
Vid Kidz | Williams Electronics
1982

The object of the game is to save the last human family although it seems they had a really big family and kill anything or anyone who gets in your way. Two joysticks are used for play control one for movement and the other for firing.

genre | multidirectional shooter

design | Eugene Jarvis, Larry DeMar
programmers | Eugene Jarvis, Larry DeMar

upright cabinet
acquisitie | februari 2023

DONKEY KONG

Donkey Kong
Nintendo
1981

Jumpman – known today as Mario – must traverse levels structures to save his girlfriend, Pauline, from Donkey Kong before time runs out. The levels include Girders, Rivets, Elevators, and Conveyor Belts. Mario must avoid flames, barrels, and bouncing rivets to reach his goal.

genre | platform

design | Shigeru Miyamoto, Gunpei Yokoi
art | Shigeru Miyamoto
composer | Yukio Kaneoka

upright cabinet
acquisitie | februari 2023

MAKE TRAX

Make Trax
Alpha Denshi |
Williams Electronics
1981

Player controls a paintbrush to paint paths within a maze. The player is harassed by two fish which can be temporarily destroyed by running them over with a one of two paint rollers located near the maze center. A critter occasionally emerges to leave footprints on painted areas which must then be repainted.

genre | maze

upright cabinet
acquisitie | januari 2023

SCRAMBLE

Scramble
Konami |
Stern
1981

Player controls a spaceship that must infiltrate the enemy Scramble system in this side-view shooter/bomber classic. Player must destroy the Base at the end of the system. In the STERN version, the enemy base is much harder to destroy than the Konami version but at least in the STERN version, if you lose a base while destroying the enemy base, you do not lose the life and the game starts you back at the system beginning.

genre | scrolling shooter

upright cabinet
acquisitie | november 2022

BURGERTIME

BurgerTime
Data East |
Bally Midway
1982

Peter Pepper the chef moves around the screen walking over the parts of a hamburger. As each item is walked over it drops to the level below. Armed with pepper he can throw on his enemies, he must avoid Mr. Hotdog, Mr. Egg, and Mr. Pickle. Bonuses appear in the forms of ice cream, coffee, and french fries.

genre | platform

upright cabinet
acquisitie | november 2022

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