VANGUARD

Vanguard
TOSE |
Centuri
1981

This game is a horizontal and vertical scrolling shooter with four buttons that let you shoot in four different directions. In addition to shooting enemies, you can drive your ship through an “energy” pod that energizes your ship allowing you to crash into enemies without being destroyed.

genre | scrolling shooter

upright cabinet
acquisitie | september 2022

PHOENIX

Phoenix
Taito |
Centuri
1980

A spaceship which moves left and right horizontally at the bottom of the screen must destroy bird-shaped spaceships, birds, and finally a mothership at the end of each level. The player’s ship is equipped with a shield that requires seven seconds to regenerate before it can be used again.

genre | fixed shooter

upright cabinet
acquisitie | augustus 2022

SUPER BREAKOUT

Super Breakout
Atari
1978

Move a paddle back and forth at the bottom of the screen to rebound a ball back into a brick wall, knocking bricks out one by one.

genre | breakout

design | Ed Rotberg

upright cabinet
acquisitie | augustus 2022

POLE POSITION

Pole Position
Namco |
Atari
1982

Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.

genre | racing

design | Kazunori Sawano, Sho Osugi, Shinichiro Okamoto
programmer | Koichi Tashiro
composers |Nobuyuki Ohnogi, Yuriko Keino

upright cabinet
acquisitie | mei 2022

KUNG-FU MASTER

Kung-Fu Master
Irem | Data East
1984

This is a horizontal scrolling game with five floors that you must fight your way through to save your girlfriend “Sylvia”. You must fight various enemies and the clock to the end of each floor where you will find a master of various martial arts. Defeat him and you will proceed up the stairs to the next floor. Defeat the master on the fifth floor and save Sylvia … for a little while …

genre | beat ‘em up

design | Takashi Nishiyama
composer | Masato Ishizaki

upright cabinet
acquisitie | maart 2022

PAC-MAN

Pac-Man
Namco
1980

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

genre | maze

design | Toru Iwatani
programmer | Shigeo Funaki, Shigeichi Ishimura
art | Hiroshi Ono
composer | Shigeichi Ishimura, Toshio Kai

upright cabinet
acquisitie | februari 2022

JOUST

Joust
Williams
1982

You are a knight flying on an ostrich, battling buzzard-mounted enemies. To fly, you repeatedly hit the flap button. To topple the Buzzard-Riders “the highest lance wins.” Two-player head-to-head play is excellent.

genre | action

design | John Newcomer
programmer | Bill Pfutzenreuter
art | Jan Hendricks, Python Anghelo
composers | Tim Murphy, John Kotlarik

upright cabinet
acquisitie | december 2021

TRACK & FIELD

Track & Field
Konami
1983

Compete against other players in various Olympic events. Bash the buttons as fast as possible to run faster. Use the action button to throw, jump, etc.

genre | sports

upright cabinet
acquisitie | december 2021

MILLIPEDE

Millipede
Atari
1982

Blast bugs and mushrooms with your cannon.

genre | fixed shooter

design | Ed Logg
programmers | Ed Logg, Mark Cerny

upright cabinet
acquisitie | november 2021

GALAGA

Galaga
Namco |
Midway
1981

As a spaceship moving left to right at the bottom of the screen, shoot up at enemies as they enter, assemble in formation and fly down at you. If you allowed an alien to capture one of your ships in its tractor beam, you could shoot the foe later and double your fire power!

genre | fixed shooter

design | Shigeru Yokoyama
programmer | Toru (Tetsu) Ogawa
art | Hiroshi Ono
composer | Nobuyuki Ohnogi

upright cabinet
acquisitie | november 2021

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